Pufflings
Cozy creature-keeper · Switch & Steam
Raise cloud-sheep on a drifting island. Brush them, name them, and — when they're full of weather — watch them rain on your garden.
Indie game studio · est. 2019
This is Maru, our studio blob. It follows your cursor, blinks when it thinks, and does a happy bounce if you let it catch you. Everything down there is clickable — go on, boing something.
Our games
We ship one game at a time, tune it until it giggles, then patch it like it's family.
Cozy creature-keeper · Switch & Steam
Raise cloud-sheep on a drifting island. Brush them, name them, and — when they're full of weather — watch them rain on your garden.
Couch co-op crawler · Switch, PS5 & Steam
Descend the Great Fridge with up to three friends. Wield spatulas, befriend a brave dumpling, and fear — truly fear — the Toaster.
Slow-bike delivery story · Steam & itch.io
Pedal the quiet side of the moon delivering letters that are decades late. Low gravity, long shadows, and every envelope changes someone's orbit.
The studio
Maru Station started in 2019 in a flat above a laundromat in Rotterdam, when three friends quit their jobs to make “a game the size of a good sandwich.” That game was Pufflings. We're nine people now — animators, composers, one very patient producer — and we still measure scope in sandwiches. Small enough to hold. Filling enough to remember.
How we work
Tap to collect them. This changes nothing and means everything.
0 / 6 collected
One email when Moonmail gets a date, one when it ships. That's it — we hate noisy inboxes more than you do.